Way back in 2005, gas was cheap(-ish), the economy was moving right along, and the Western zeitgeist knew nothing of the many atrocities that would be perpetrated against it by the close of the decade (We’re looking at you, Jersey Shore.). Also in Aught-five, Sony and captive developer Polyphony Digital released a game called Gran Turismo 4 for the Playstation 2. As we know all too well, a lot has happened in the intervening near-as-makes-no-difference six years, but it has taken the Polyphony Digital team (led by company founder, Gran Turismo creator and all-around car nerd Kazunori Yamauchi) that long to bring the next complete title in the canon – Gran Turismo 5 – to market.
While many cynics opined that GT5 would be the heir to Duke Nukem Forever’s throne of heinously long development times (assuming, of course, DNF is ever released), the PS3 exclusive finally dropped just before Thanksgiving, much to the delight of automotively-literate gamers worldwide. But when you consider just how lengthy the gestation period was, and how rival Turn 10 Studios was able to crank out the first three installments of the Forza Motorsport franchise during that period, you can’t help wondering, “Was it worth the wait?”
This video is just a taste of the new racing mode being introduced in the upcoming DiRT 3, sequel to the critically acclaimed Colin McRae DiRT 1 & 2. Gymkhana is a specific type of racing similar to autocross, but it differs by requiring a number of drift-oriented stunts. As the video demonstrates, when done right, it looks absolutely amazing. And it looks even better in real life.
What may prove to be a problem for players, as I’m sure DiRT 3 developer Codemasters has already figured out, is that so much of racing revolves around feel. While other racers like Gran Turismo or Need For Speed push for more on-the-road, straightforward racing, DiRT was always about pulling off crazy stunts and looking great doing it. But events like Gymkhana may prove too difficult for gamers to really get a grip on, because especially with drifting, it’s the constant sideways acceleration that helps drivers determine proper steering.
In case you haven’t already received the bad (yet not particularly surprising) news, Gran Turismo 5 has been delayed, this time due to an apparent production snafu. Sony and developer Polyphony Digital are now scrambling like mad to get millions and millions of copies made and into stores (and ultimately, PlayStation3s) before the Holiday season is finished. That’s the bad news.
Is there any good news on the GT5 front? Oh yes. Thanks to the latest issue of Britain’s Car magazine, we now know what the radical Red Bull X1 Prototype fantasy car will look like, as well as what will be hiding under that digital skin. And if you’re like us, you’ll like the info that’s waiting for you after the jump.
There are more than a few people who have been quick to jump on Kazunori Yamauchi and his company, Polyphony Digital, for the glacially-slow gestation of Gran Turismo 5, the latest installment in the Playstation-exclusive cash cow franchise. After all, trans-Pacific rival Turn 10 Studios has released a pair of Forza Motorsport titles – numbers 2 and 3 – since GT5 development began in earnest about five years ago. Surely the Tokyo-based developer couldn’t have anything up its sleeve to make its latest product worth all that waiting…right?
Well, at last year’s E3 it was announced that GT5 would feature licensed content from both NASCAR and the World Rally Championship, and this year’s E3 saw confirmation of collaboration with your favorite motoring program and ours, Top Gear, as well as damage rendering that includes rollovers and variable time-of-day. But for those of you who thought Yamauchi and Co. had run out of awesome bombs to drop, guess again. In fact, at this week’s Gamescom expo in Cologne, Germany, they brought enough awesome bombs to lay waste to a city’s worth of naysayers.
When it comes to playing racing games, a good steering wheel and pedal set is a nearly idiotproof way to help lower lap times and improve consistency. Unfortunately, such peripherals are not without their foibles. If you want a decent, high-quality setup you’ll have to shell out at least $100, and if you want them arranged in an ergonomic fashion, you’ll have to set aside a good chunk of space and, if you’re really hardcore, invest in a cockpit or chair.
But what if you don’t want to make that kind of financial or spatial commitment? Are you stuck in Joypad Purgatory? Up until this, point, yes. However, HKS – which is far better known tuning parts and services for real cars rather than virtual ones – is hoping to bridge the gap between joypad and wheel/pedal set with the new Playstation 3 controller it has co-developed with InterWorks.