After a gestation so lengthy that Axl Rose was quoted as saying “What the hell is taking Kazunori and crew so long?”, Gran Turismo 5 finally arrived in November of 2010. And while it was without question a tremendous game with gorgeous graphics and a mammoth car list, it felt, in many respects, rushed. Hard to believe when you consider it came out almost six years after Gran Turismo 4, but things like a new-but-half-baked damage model, continued use of angry appliance exhaust sounds, woeful under-utilizations of the WRC, NASCAR and Top Gear licenses and, perhaps most aggravating of all, many times more “Standard Cars” (i.e. models ported from GT4 and the Gran Turismo title for the PSP) than “Premium Cars” (i.e. brand new car models built from many thousands more polygons and featuring fully-modeled interiors) left many longtime fans of the franchise feeling underwhelmed, if not out-and-out cheated.
So you can imagine our skepticism when we heard rumors that the father of Gran Turismo, Kazunori Yamauchi, and his team at Polyphony Digital would not only be revealing Gran Turismo 6 sooner rather than later, but also bring it to market by the end of the 2013 calendar year. Well, following a massive press event (which also served to celebrate the series’ 15th anniversary) at England’s Silverstone Circuit earlier today, we can report there’s more than a little truth to those rumors. More than a little truth, and some gorgeous, gorgeous visuals.